Multiclass in 6 dragons is done in such a way as to attempt game balance. Balance in power is important to us. When you choose multiclass, we will ask you if you'd like a second class, or a third class. You may choose to be dual classed or triple classed.
Single classes have the advantage of leveling much more quickly, and gaining a health bonus over dual and triple classes.
Dual classes have a health bonus over triple classes, but not as big a bonus as single classes do. They do level quicker then triple classes, however.
Keep in mind that the combination you choose will affect the abilities and attributes you receive. For example, it is recommended that new players go with a warrior (or similar) type class for their first class, as this will grant them greater health.
The priests are the true believers, who call upon their faith to set them on their paths. The priests utilize their skills of healing and their prayers, to manipulate powerful healing and damaging magic.
A priest will gain more experience from healing and 'buffing' others, as well as aiding players in need.
Priests are physically weak, yet average in magic.
A priest focuses primarily on WISDOM, and to a lesser extent on CONSTITUTION.
Priests come from the following races - HUMAN ELF DWARF HALFLING PIXIE OGRE ORC TROLL SHADE GOBLIN DROW GNOME
The Druid is a healer that has found an attunement with nature. This attunement with nature has taken root with the healer, delving into nature's powers.
With this interest in nature, a Druid is not as strong a healer as some of the other healing classes, but gains powers others don't.
Druids are physically weak, yet average in magic.
A druid focuses primarily on WISDOM, and to a lesser extent on CONSTITUTION.
Druids come from the following races - HUMAN ELF HALFLING PIXIE GOBLIN GNOME CENTAUR
The Mage is one who is inclined to the arcane arts of magic.
With this interest in magic, a Mage focuses on spells of combat and defense, not spells of healing.
Mages are physically very weak, yet very strong in magic.
A Mage focuses primarily on INTELLIGENCE, and to a lesser extent on WISDOM.
Mages come from the following races - HUMAN ELF DWARF HALFLING PIXIE ORC SHADE GOBLIN DROW GNOME CENTAUR
The Beastmaster has found an attunement with animals that is beyond anything of a pet master nature. This attunement with animals has taken root into powers.
It is said animals have died for Beastmasters and that the Beastmaster can actually link or become one with the animals.
A beastmaster focuses primarily on STRENGTH.
Beastmasters come from the following races - DROW, ELF.
The Warrior is a tank that has a sole purpose of leading battles. The warrior should get and maintain the enemies' attention at all times, and is usually very appreciated for doing so by group members.
Warriors are physically very strong, yet very weak in magic.
A Warrior focuses primarily on STRENGTH, and to a lesser extent on CONSTITUTION.
Warriors come from the following races - HUMAN ELF DWARF HALFLING PIXIE OGRE ORC TROLL GOBLIN DROW GNOME CENTAUR
The crusader is a tank that follows a religious path in life. Due to the crusader's strong conviction, they can call upon their faith to perform some clergy-type feats of power.
Crusaders are warrior priests who draw their power from acts of righteousness and strict adherence to the Code of The Temple of Solomon. Their strength in battle, combined with the ability to perform limited miracles is offset by the difficulty they experience in perfecting their craft, and the penalties they suffer when they stray from the path of good.
Crusaders are physically strong, yet weak in magic.
A Crusader focuses primarily on STRENGTH, and to a lesser extent on WISDOM.
Crusaders come from the following races - HUMAN ELF DWARF HALFLING PIXIE GNOME
The thief is a dark character which makes use of many skills often deemed improper by the rest of society. Known to haunt the darkest roads and alleys. The skills of the thief reflect his way of life, be it sneaking, peeking into others' inventories, picking locks, or attacking from behind with deadly backstabs. With amazing dexterity they have the ability to circle around an enemy, but for living such a dark life, thieves have always had a bad reputation so don't be surprised if you are always under suspicion. Thieves start off fairly weak, but as they gain skills such as backstab and circle they soon become dangerous foes. A thief is always useful when there is a lock that needs picked, or an item that one wishes to acquire without detection.
As a thief you will often have to walk the dodgy path that others avoid.
Thieves are physically average, yet weak in magic.
A Thief focuses primarily on STRENGTH.
Thieves come from the following races - HUMAN HALFLING OGRE ORC TROLL SHADE GOBLIN DROW
Demons born in the fires of hell, these spawn are made of Tanzean'al's hatred and malice for the world and the dragons. These powerful beings utilize fire and dark powers to inflict their will upon the surrounding world. Powerful creatures, Hellspawn were set loose upon the world to wreak destruction and havoc with the might bestowed upon them by their master. Ultimately these creatures are servants, but they have the power and capability to achieve any goal set in their path to conquest.
Hellspawn are physically average, and average in magic.
A Hellspawn focuses primarily on STRENGTH.
Hellspawn come from the following races - DEMON
Angels, the celestial beings, were created by the Creator to watch over his domain for all eternity. However, since the rise of evil on the mortal plane, they have taken on a more unreserved role in the defense of the mortal plane. They were the ones who defeated Tanzean'al's horde the first time it appeared. After Tanzean'al was defeated the first time they stayed behind and intermingled with its inhabitants. Now however that the threat is back, many mortals have manifested their hidden potential granted to them by their ancestors and have once again taken up the fight against Tanzean'al on The Creator's behalf.
An angel is very intelligent and utilizes many gifts provided by The Creator including the ability to heal people within a certain range and to call flames directly from The Creator to smite its foes. It also has the ability to reinforce a person's natural abilities and call forth their hidden potential.
Angels are physically average, and average in magic.
An Angel focuses primarily on STRENGTH.
Angels come from the following races - CELESTIAL
Vampires are one of the powerful creatures of the Realms. Being a creature of the undead, they require copious quantities of fresh blood. Instead of using mana, Vampires use blood points (bp) for spell casting. If a Vampire takes a large amount of damage, Blood points will be lost, but, Blood points can give a small surge of hit points (hp) in battle when needed. As an undead creature of the night, Vampires receive an armor class (ac) bonus at night, and access to their more powerful skills like 'mistwalk'.
Vampires are based off the theme 'The Vampire Chronicles' by Anne Rice.
Vampires are physically strong, yet average in magic.
A Vampire focuses primarily on STRENGTH, and to a lesser extent on DEXTERITY.
Vampires come from the following races - VAMPIRE
A monk is trained to be a martial artist from birth. These warriors of faith use their bare hands to fight. The knowledge of this style of fighting has been passed down through the monk brotherhoods, and they are capable of dealing extraordinary amounts of damage whilst unarmed. Some monks are scholars and wise men, and all of them spend much time in prayer and meditation in order to extend their physical and mental capabilities.
Monks are physically average, yet weak in magic.
A Monk focuses primarily on DEXTERITY, and to a lesser extent on CONSTITUTION.
Monks come from the following races - &HUMAN ELF HALFLING GNOME
Akin to clerics/priests with their healing abilities, bards are unique in the fact that instead of casting spells they harness the power of music to inspire their followers and demoralise their enemies. Using normal instruments they are able to coax forth a tune that will have even Tanzean'al himself dancing for joy.
Instead of the 'cast' command, Bards use 'play'. They will need the right type of instrument to play the song. The song will stay in effect until the music stops playing - either the bard must rest, or he fails to find the right note (or some other concentration failure).
Because of this, the bard is a welcome ally to any group - his songs can't run out in the middle of a tough battle, and he has some unique numbers that greatly enhance his members fighting abilities. He also has some decent solo abilities, but was designed generally with a captivated audience in mind.
Bards are physically average, yet weak in magic.
A Bard focuses primarily on DEXTERITY, and to a lesser extent on CONSTITUTION.
Bards come from the following races - &HUMAN ELF HALFLING PIXIE GNOME
These foul warrior mages worship dark powers, and gain unusual and terrible abilities through their rituals. Shadowknights are extremely magically attuned and increase their potency by sacrificing their victims to their evil deities.
Shadowknights are physically strong, yet weak in magic.
A Shadowknight focuses primarily on CONSTITUTION, and to a lesser extent on STRENGTH.
Shadowknights come from the following races - HUMAN OGRE ORC TROLL SHADE GOBLIN DROW
Psionics are beings who are capable of amazing mental feats, they have the ability to communicate mentally over long distances, and can use their minds to affect the physical world. Although most are weak in body and stature, they recompense for that in their immense intelligence and mental capabilities. The ability to affect minds is solely theirs and is coveted highly by these aloof and reclusive beings.
Psionics are physically weak, yet strong in magic.
A Psionic focuses primarily on INTELLIGENCE, and to a lesser extent on WISDOM.
Psionics come from the following races - MINDFLAYER
The Black Dragons are generally chaotic evil. They are the biggest and physically strongest of the dragons, but lack some of the magical abilities of other dragons.
The Black Dragon will not associate with other dragon types except to steal their young, or destroy a rival dragon.
The young Black Dragon's breath starts as shadows. When the dragon matures, the breath turns to darkness, and finally death.
A Black Dragon focuses primarily on STRENGTH, and to a lesser extent on CONSTITUTION.
The Gold Dragons are lawful good in nature. They are the smartest, and wisest of dragons.
Gold Dragons have the strongest magical abilities.
The Gold Dragon will help out the Silver Dragon and other Gold Dragons in times of need.
The Gold Dragon will associate with humans when necessary, but still avoid frequent encounters.
The young Gold Dragon's breath starts out as holy, then as they mature it becomes divine, and ultimately heavenly.
A Gold Dragon focuses primarily on INTELLIGENCE, and to a lesser extent on WISDOM.
The Silver dragons range from Neutral Good to Chaotic Good in nature. They are very agile, and are almost as intelligent as the Gold Dragons.
The Silver Dragon will help out the Gold Dragon and other Silver Dragons in times of need.
The Silver Dragon tends to stay secluded whenever possible.
The young Silver Dragon's breath starts out as iron, then as they mature, steel and finally titanium.
A Silver Dragon focuses primarily on DEXTERITY, and to a lesser extent on CONSTITUTION.
The Red Dragons are dedicated to evil causes. The Red Dragons are not as big and strong as the Black Dragons, but they have more magical abilities, and are smarter.
The Red Dragon thrives on the suffering of weaker races.
As a rule of thumb, the Red Dragon uses its wits to win battles, and will strike up a pact with other Red Dragons, to attack Gold or Silver Dragons it would not dare to attack solo.
The young Red Dragon's breath starts as smoke, then as they mature it becomes fire, and finally hellfire.
A Red Dragon focuses primarily on DEXTERITY, and to a lesser extent on WISDOM.
The Blue Dragons are neutral evil in nature.
The Blue Dragon will follow the dominant Black Dragon into battle when called.
The Blue Dragons are found within the ocean, or the very cold climates.
The young Blue Dragon's breath starts out as water, and as the dragon matures it becomes ice, and lastly glacial.
A Blue Dragon focuses primarily on STRENGTH, and to a lesser extent on CONSTITUTION.
Last updated by Fya - March 16, 2009